This project involved setting up multiple 2D characters in a 3D environment for use in a 3D game development package (Unity 3D)

At the time of development morph targets were not functional with Unity 3D, so a rig was setup whereby eye and mouth shapes were stacked behind the character and substituted to the front using a user friendly UI. Each character had 21 different mouth shapes and 13 eye shapes.

Flip-able and scale-able 3D rigs was also developed for use across the three main characters and these were tried and test to work within Unity 3D

More info on DinoDog is available HERE as well as links to purchase the app for iPhone and iPad

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